Author Archives: Terence Elliott

Using iAnnotate as a Grading Tool – ProfHacker – Blogs – The Chronicle of Higher Education

Most of us don’t want to think about ‘new steps’ in the dark, grading days of ‘end-o-semester’, but this article in Prof Hacker at the Chronicle is a good introduction to what is being done with digital grading in hackademe.  Here are some of the valuable links I found in the article:

Mark Sample goes paperless

Molly Shields goes paperless

iAnnotate app

Please look at the comments for some use cases by others that are worth exploring.  And… be aware that our department will be sponsoring a teacher meetup this Spring to explore issues like digital grading and workflow. See you there. (More announcements to come.)



SALSA – an open source syllabus builder

Posted from Diigo. The rest of my favorite links are here.

English Tech Pedagogy Quick Survey



Here are the responses we have so far in our quest to organize a ‘meet-up’ of our faculty and staff who want to share their tech pedagogies (defined as widely as possible-3X5 cards to transcription hardware) and who want to learn other tech pedagogies.  Please respond to the survery.  Once we have gotten all we are going to get we will gather for what some call an ‘unconference’ and others ‘birds of a feather’ and others still an ‘open spaces meeting’.  In other words we will have minimal top down and maximum bottom up  organization.  It is akin to improv, but actually more kin to a scripted reality show where the participants riff on, in this case, the very general theme of tech pedagogy.  I have done it before and it is quite fun.  And we really don’t enough fun in our daily lives.

If you haven’t completed the survey and wish to you, then follow this link to a live form to fill out.



Gamasutra – What’s Next? Learning researcher James Gee on games in school

What’s Next? Learning researcher James Gee on games in school
The money quote is here:
I do not advocate just using games in classrooms. Rather, I advocate recruiting the sorts of learning design that games use. Such learning in school can and should make use of all sorts of technologies (including books, talk, and social media). Games are one good platform among others, and should be integrated into larger learning systems that recruit other tools and create good social and collaborative learning, problem solving, and production and not just consumption on the part of students.
Gee has a teacher’s balance and an academic’s eye.  Nice combination.  If you haven’t read Gee before try this one cited by over 5K others in their academic work.

Posted from Diigo. The rest of my favorite links are here.

How to Encrypt your Gmail Messages with Google Docs

picture of WW 2 encryption machine

Has your paranoia about government snooping ratcheted up lately with all the revelations of NSA spying in its Prism program? If so, Amit Agarwal shows you how to use Google Docs to do very strong encryption to encode those messages.


EdWork 2.0 WebTools

Joel Josephson posts, via Stephen Downes OLDaily newsletter,

  “A collection of 18 useful videos produced for the Ed2.0Work EU project that introduce Skype, WizIQ, Voicethread, Voxopop, Blogger, WordPress, Tumblr, Posterous, AudioBoo, Slideshare, Prezi, Google Drive, Wikispaces, PBWorks, Diigo, Delicious, Reddit and the EU project Web20ERC.”

You can also check out the European take on learning and training pedagogies with the EdWork 2.0 Special Interest Group website.   Who wouldn’t want to know what number one Finland is up to.

Potter College Dean, David Lee, Makes Closing Remarks on Opening Day

Dean Lee Closing Remarks on Opening Day 2013 

If you click the link above it will take you to a site where you can watch and comment on the video.  It’s called Vialogues and is the brainchild of Columbia University’s EdLab.  Join for free and enjoy one of the handiest tools in the toolbox–even better than the ViceGrips.  Really.