Category Archives: Uncategorized

Using iAnnotate as a Grading Tool – ProfHacker – Blogs – The Chronicle of Higher Education

Most of us don’t want to think about ‘new steps’ in the dark, grading days of ‘end-o-semester’, but this article in Prof Hacker at the Chronicle is a good introduction to what is being done with digital grading in hackademe.  Here are some of the valuable links I found in the article:

Mark Sample goes paperless

Molly Shields goes paperless

iAnnotate app

Please look at the comments for some use cases by others that are worth exploring.  And… be aware that our department will be sponsoring a teacher meetup this Spring to explore issues like digital grading and workflow. See you there. (More announcements to come.)



SALSA – an open source syllabus builder

Posted from Diigo. The rest of my favorite links are here.

English Tech Pedagogy Quick Survey



Here are the responses we have so far in our quest to organize a ‘meet-up’ of our faculty and staff who want to share their tech pedagogies (defined as widely as possible-3X5 cards to transcription hardware) and who want to learn other tech pedagogies.  Please respond to the survery.  Once we have gotten all we are going to get we will gather for what some call an ‘unconference’ and others ‘birds of a feather’ and others still an ‘open spaces meeting’.  In other words we will have minimal top down and maximum bottom up  organization.  It is akin to improv, but actually more kin to a scripted reality show where the participants riff on, in this case, the very general theme of tech pedagogy.  I have done it before and it is quite fun.  And we really don’t enough fun in our daily lives.

If you haven’t completed the survey and wish to you, then follow this link to a live form to fill out.



Gamasutra – What’s Next? Learning researcher James Gee on games in school

What’s Next? Learning researcher James Gee on games in school
The money quote is here:
I do not advocate just using games in classrooms. Rather, I advocate recruiting the sorts of learning design that games use. Such learning in school can and should make use of all sorts of technologies (including books, talk, and social media). Games are one good platform among others, and should be integrated into larger learning systems that recruit other tools and create good social and collaborative learning, problem solving, and production and not just consumption on the part of students.
Gee has a teacher’s balance and an academic’s eye.  Nice combination.  If you haven’t read Gee before try this one cited by over 5K others in their academic work.

Posted from Diigo. The rest of my favorite links are here.

Potter College Dean, David Lee, Makes Closing Remarks on Opening Day

Dean Lee Closing Remarks on Opening Day 2013 

If you click the link above it will take you to a site where you can watch and comment on the video.  It’s called Vialogues and is the brainchild of Columbia University’s EdLab.  Join for free and enjoy one of the handiest tools in the toolbox–even better than the ViceGrips.  Really.




Patience is a network effect | Rough Type

Patience is a network effect | Rough Type.


If you want to see how technology shapes the way we perceive the world, just look at the way our experience of time has changed as network speeds have increased. Back in 2006, a famous study of onl…


This might as well be a whack upside the head for teachers.  As our students become more connected (meaning fast connections) the less patient they become online– as in”less that the blink of an eye” wait time impatient.  If this translates to the analog, ‘meatspace’ world (and I suspect it might), then what does it mean for gathering attention in the classroom?

We need to be studying student attention in the classroom where there is unrestricted wireless and device access like my own university one.

Here is Nicholas Carr’s take (and it honestly makes me think that everything I do in my teaching is wrong:

“One thing this study doesn’t tell us — but I would hypothesize as true (based on what I see in myself as well as others) — is that the loss of patience persists even when we’re not online. In other words, digital technologies are training us to be more conscious of and more resistant to delays of all sorts — and perhaps more intolerant of moments of time that pass without the arrival of new stimuli. Because our experience of time is so important to our experience of life, it strikes me that these kinds of technology-induced changes in our perception of delays can have particularly broad consequences.”

Gotta love that oxymoronic understatement–”particularly broad consequences”.


See on

See also on Scoop.itTech Pedagogy

10 best iPad art apps for painting and sketching | Creative Bloq

10 best iPad art apps for painting and sketching | Creative Bloq.

This is the best summary I have ever seen of available apps for creating art on your iPad.  Sketch, watercolor, calligraph to thine own content.  I will look over a few of these in the next newsletter.

BTW, if you want subscribe to our Tech Committee Newsletter, then click here:  the WKU English Department Technology Newsletter:  Thanksgiving Edition



WKU English Department iPad “Uncolloquium”

The DELO recordings are up for our first ‘uncolloquium’ on iPad tools and apps.  Thanks to DELO for the big assist in recording by Lauren Moseley and uploading to the cloud.  Great work.  I would especially like to thank Dr. Jane Fife for organizing and Drs. Lenoir, Alsop, Crouther, Ervin, Szerdahelhyi, Jones, and Hughes for going along for the ride.

I would recommend that you skip around and find something you like within the videos.  As time permits I will revise this post with some ‘show’ notes.

Here is a link to the powerpoint that I used.  As usual “Your Mileage May Vary” but if I can help, let me know.

Part One of Four:

Part Two of Four:

Continue reading