Most of us don’t want to think about ‘new steps’ in the dark, grading days of ‘end-o-semester’, but this article in Prof Hacker at the Chronicle is a good introduction to what is being done with digital grading in hackademe. Here are some of the valuable links I found in the article:
Please look at the comments for some use cases by others that are worth exploring. And… be aware that our department will be sponsoring a teacher meetup this Spring to explore issues like digital grading and workflow. See you there. (More announcements to come.)
A tool with potential to help teachers and learners share the burden of deciding what learning outcomes are desired. Well worth a look. I will be using this in my E300 course for the Spring and for my online E200 before the course begins in the Spring as well. Anyone who wants to share with me about this (especially other E200 and E300 instructors) I am available before the term begins. Let’s check it out and use it together. You can reach me at terry dot elliott at gmail dot com.
Posted from Diigo. The rest of my favorite links are here.
Here are the responses we have so far in our quest to organize a ‘meet-up’ of our faculty and staff who want to share their tech pedagogies (defined as widely as possible-3X5 cards to transcription hardware) and who want to learn other tech pedagogies. Please respond to the survery. Once we have gotten all we are going to get we will gather for what some call an ‘unconference’ and others ‘birds of a feather’ and others still an ‘open spaces meeting’. In other words we will have minimal top down and maximum bottom up organization. It is akin to improv, but actually more kin to a scripted reality show where the participants riff on, in this case, the very general theme of tech pedagogy. I have done it before and it is quite fun. And we really don’t enough fun in our daily lives.
What’s Next? Learning researcher James Gee on games in school
The money quote is here:
I do not advocate just using games in classrooms. Rather, I advocate recruiting the sorts of learning design that games use. Such learning in school can and should make use of all sorts of technologies (including books, talk, and social media). Games are one good platform among others, and should be integrated into larger learning systems that recruit other tools and create good social and collaborative learning, problem solving, and production and not just consumption on the part of students.
Has your paranoia about government snooping ratcheted up lately with all the revelations of NSA spying in its Prism program? If so, Amit Agarwal shows you how to use Google Docs to do very strong encryption to encode those messages.
There are a couple of browser extensions that help you encrypt Gmail but here we discuss a new and more simple Google Docs based encryption method that works across all browsers and requires no add-ons or apps. You secure your message with a strong password and the recipient will have to enter the same password in order to decrypt your message.
Agarwal has very clear video and text instructions here. I highly recommend his blog and newsletter for excellent advice.
Joel Josephson posts, via Stephen Downes OLDaily newsletter,
“A collection of 18 useful videos produced for the Ed2.0Work EU project that introduce Skype, WizIQ, Voicethread, Voxopop, Blogger, WordPress, Tumblr, Posterous, AudioBoo, Slideshare, Prezi, Google Drive, Wikispaces, PBWorks, Diigo, Delicious, Reddit and the EU project Web20ERC.”
Screencast of my favorite social bookmarking tool, Diigo. These are very short and to the point, giving you a quick look at how the tool works. You decide whether it is suitable and worthy of further investment of time and energy. Nice.
If you click the link above it will take you to a site where you can watch and comment on the video. It’s called Vialogues and is the brainchild of Columbia University’s EdLab. Join for free and enjoy one of the handiest tools in the toolbox–even better than the ViceGrips. Really.